Knight Errant
A young noble, once knighted by his liege lord, is known as a Knight Errant. He may then wear his own coat of arms, and often commands troops of his own. He also carries a lance in addition to his sword; while this weapon sees most use at the tilt, it is nevertheless effective on the battlefield.
Special Notes: Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Cavalryman Squire |
Advances to: | Knight Commander |
Cost: | 32 |
HP: | 54 |
Movement: | 8 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Ceresian Knight Errant |
Abilities: |
Attacks (damage - count)
sword melee | 10 - 3 blade | ||
lance melee | 11 - 2 pierce | charge |
Resistances
blade | 30% | pierce | -20% | |||
---|---|---|---|---|---|---|
impact | 30% | fire | 0% | |||
cold | 0% | arcane | 20% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 3 | 20% | |
Coastal Reef | - | 0% | |
Deep Water | 100 | 20% | |
Flat | 1 | 40% | |
Forest | 2 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 3 | 50% | |
Mushroom Grove | 4 | 20% | |
Sand | 1 | 30% | |
Shallow Water | 3 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 100 | 20% | |
Village | 1 | 40% |